PR Push Sparks Buzz Positioning
Triple-I as a Defining Indie Showcase
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Challenges & Goals
Evil Empire, a collective of leading indie developers, launched the Triple-i Initiative to give high-profile indie games their own stage. The first showcase in 2024 used bold guerilla tactics and surprise reveals, instantly capturing industry attention.
For year two, the challenge was different: expectations were higher and the element of surprise was gone. Evil Empire partnered with UberStrategist to secure Tier 1 coverage, maintain buzz, and establish Triple-i as a fixture on the industry calendar.
Strategic Approach
We built a communications plan that kept secrecy intact while driving anticipation. The campaign rolled out in phases: tease the return, confirm the one-year date, pre-brief key Tier 1 outlets under embargo, and follow the livestream with a full recap of all 30+ segments.
Even with last-minute assets and shifting timelines, close coordination with Evil Empire ensured the showcase stayed on track and in front of the right media.
Results
The second Triple-i Initiative held strong against its debut year, securing over 30 Tier 1 placements in outlets including IGN, GameSpot, PC Gamer, Polygon, and VICE. Altogether, more than 1,700 stories ran worldwide (200 organic, 1,500 wire), reaching an estimated 4.3 billion impressions.
Coverage celebrated the showcase’s role in uniting blockbuster indies under one spotlight. The event maintained wide visibility and further cemented Triple-i as a must-watch annual showcase with lasting influence in the indie space.
SPOTLIGHT ON INDIES
“Triple-i puts the spotlight on smaller projects ahead of Summer Game Fest season and returned this year with updates on a whopping 36 games, including world premieres for a few that look really cool.”
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KEY PR CAMPAIGN WINS
4.3B
1702
32
Real Projects. Real Impact.
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Triple-I as a Defining Indie Showcase
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Den of Wolves as a GDC Must-See
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Generating Global Buzz for Early Access Success
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